Okay, all that said? Keep in mind when bringing up Don't Starve Together that DS was kind of a freak success.
But I still sympathize with however you might feel about this. It's just not a good idea most of the time. This should be your wakeup call to be careful about your early access purchases and to consider not preordering games more generally. The game isn't really "out" yet and putting your money on any game in early access is always going to be a huge gamble. But at the same time, this is what Early Access is about. It's understandable and nobody should hold it against you for being cross. To be fair, though, I can definitely understand the position of anyone who is upset because this isn't what they wanted to pay for when they bought the game in early access. I'd say the Skyrim/Fallout comparisons in particular are very apt. But there is a linear progression and likely an ending. It's more accurate to say Subnautica, as a final product, will be an exploration-adventure game with some emphasis being on uncovering the story and surviving in a big lonely scary ocean. That's why there is a static map with non-alterable terrain. What people might not be understanding is that Subnautica is not exacly a pure sandbox survival type dealio nor is that the emphasis. In fact, my very first post to this very forum was on this topic. Good luck with everyone who will scream that you should take years to add Multiplayer anyways. Considering the circumstances out of your control on the matter. With it being such a hot button topic, I can understand wanting to go for the explanation that might generate more sympathy. So that post launch multiplayer possibility couldn't happen without a complete do-over, whether we hired that other team post launch, or did it ourselves."
#Subnautica mods disappear after downloading multiplayer code#
Than "Sorry, looks like the code just isn't viable for multiplayer. I guess it does make for better press to say "It would delay launch for years if we added multiplayer before launch, and who wants a delayed launch right?". Not the need to drop multiplayer itself, which by itself is understandable with a wide variety of valid reasons possible. To "Sorry guys, if we personally implemented multiplayer, it would delay 1.0 too much", that is the confusing part. It's your decision, and it's clear you have good and valid reasons why Multiplayer isn't in the cards.įor example, I could definitely see it being an issue of it shaping up to not have the right code base for it to be even feasible to hire a team to do the work for you. You know, like they did with Don't Starve". Your stance until recently was "we would want to find another team to handle it for us, after launch. We would love to play that game.īut until then, we're going to finish up Subnautica the way it was meant to be: one person trying to survive in in a massive, dangerous, beautiful, alien world. A game where one person is piloting the sub, another person is poring over readouts and computers, another is repairing the engines and yet another is radioing for help in a dark biome, where their Seamoth is almost out of juice.
Maybe one day we'll start over on a different engine and make a new Subnautica game based around coop. We don't want to spend years more working on Subnautica before v1.0, so we sadly have come to terms with the fact that we won't be adding any kind of multiplayer or coop to the game. Eventually we hit early access and now it would take many man-years to add any kind of multiplayer to Subnautica. But we had so much to learn about the game, multiplayer was never a priority. We've been getting tons and tons of questions and requests about whether we're going to add multiplayer to Subnautica or not.īack in our early prototypes we always had multiplayer in the back of our mind.